André Berg — photographer in Norway, developer of the Photo Suite for macOS.
What leaving Lightroom actually required: a complete photography workflow for macOS. Files and folders, XMP sidecars, no catalog, no lock-in.
The RAW engine the rest of the suite works around. Film-like rendering, honest controls, and every adjustment written to a plain sidecar you can still read in ten years. $29.99 on the Mac App Store, once.
Develop sessions with the decisions, arguments about tools, and a look at how I use Photo Developer to develop.
I enter the mu-43 post-processing challenges to put Photo Developer through its paces on frames I didn't shoot. What I found is that I spend more time on other people's photographs than on my own, and I'm still working out why.
Read articleWhy we split a photo workflow into separate apps around one shared sidecar — and why you should feel free to skip some of them. Image Capture is fine. Skipping the culler is fine.
Read articlemacOS 27 ships a new RAW engine that demosaics and denoises in one step on the Neural Engine. Which 69 cameras it covers, what it actually changes in a photograph, and why the answer depends on your ISO.
Read articleThere's also a book. Life as User Experience applies software design principles to life — with honesty about what fails.
And before the suite there were eleven small iOS apps, all still on the App Store, none of them subscriptions. All apps →
Every app does one thing. The feature lists are short because the kill lists are long.
No analytics, no accounts, no server calls. Your photos and words never leave your machine.
The writing argues for limits. The apps are built inside them.
One-time purchases, plain files, open metadata. Nothing here is designed to make leaving hard.