André Berg — photographer in Norway, developer of the Photo Suite for macOS.
What leaving Lightroom actually required: a complete photography workflow for macOS. Files and folders, XMP sidecars, no catalog, no lock-in.
The RAW engine the rest of the suite works around. Film-like rendering, honest controls, and every adjustment written to a plain sidecar you can still read in ten years. $34.99 on the Mac App Store, once.
Develop sessions with the decisions, arguments about tools, and a look at how I use Photo Developer to develop.
A photograph developed in Lightroom in 2024, reopened two years later in Photo Developer. The edits came across in the sidecar. Here is what arrived, what didn't, and how I prepared the archive before leaving.
Read articleA man on the MacRumors forums has ten thousand family photos in folders by year and wants software that will simply show them to him. Every "how to organize photos on a Mac" guide answers a different question, and each one picks a different place to keep your ratings and keywords. There are four such places, and which one you're in decides what survives the software.
Read articleThree of our four days at Loen were rain and low cloud. This frame of the skylift disappearing into it went black and white in about ten minutes — Smart Develop, two presets, a handful of moves. The RAW is attached.
Read articleThere's also a book. Life as User Experience applies software design principles to life — with honesty about what fails.
And before the suite there were eleven small iOS apps, all still on the App Store, none of them subscriptions. All apps →
Every app does one thing. The feature lists are short because the kill lists are long.
No analytics, no accounts, no server calls. Your photos and words never leave your machine.
The writing argues for limits. The apps are built inside them.
One-time purchases, plain files, open metadata. Nothing here is designed to make leaving hard.